Sunday, June 12, 2016

French Burn to Blackmar-Diemer

I was having fun driving through the opening. I went around a corner. Suddenly there was the Blackmar-Diemer Gambit on a side road. I swerved in that direction. My opponent was the chess engine Protej rated 2401. I had taken a break from my constant writing to play an unrated game vs a strong opponent.

I began my trip in a French Defence after 1.e4 e6. I had a higher winning percentage with 2.Nc3 than 2.d4. I figured a few games vs a 2401 would even things out. We transposed to the main line with 2...d5 3.d4 Nf6 4.Bg5. Then Black played the Burn Variation 4...dxe4. I thought, "Let's play 5.f3!?"

We both captured 5...exf3 6.Nxf3. That became a Blackmar-Diemer Gambit Euwe Variation. It was a three minute blitz game, so I kept throwing my pieces quickly onto safe active squares. Black castled queenside. I tried to beat him to the attack.

There was no time to calculate. I had to open lines and make threats. I worked up a winning attack with the Blackmar-Diemer Gambit. Unfortunately I wasn't up to the task of closing out the deal. Before I ran out of time, I gave a perpetual check.

This is a BDG Accepted section 2.6 in my Blackmar-Diemer Games 1 book.

Sawyer - Protej (2401), ICC 3 0 u Internet Chess Club, 03.06.2016 begins 1.e4 e6 2.Nc3 d5 3.d4 Nf6 4.Bg5 dxe4 5.f3 exf3 6.Nxf3 Be7 7.Bd3 b6 8.0-0 [8.Bxf6 Bxf6 9.Be4=; 8.Qe2 Bb7 9.0-0-0=] 8...Bb7 9.Kh1 [9.Bxf6 Bxf6 10.Be4 Bxe4 11.Nxe4=] 9...Nbd7 10.Qd2 h6 11.Bf4 g5 12.Be3 Bb4 13.a3 Bxc3 14.bxc3 Qe7 [14...Ne4=/+] 15.c4 0-0-0 16.c5 Ng4 17.Bg1 bxc5 [17...Kb8 18.cxb6=] 18.Rab1 c4 19.Bxc4 Nb6 20.Be2 Kb8 21.a4 Nxa4 22.Qa5 Nb6 23.Ba6 [This move was good, but more powerful was 23.c4! f5 24.Ra1 Nc8 25.Rfb1+-] 23...Be4 24.c4 [24.h3+/-] 24...Rde8 [24...Bxb1 25.Rxb1+/=] 25.c5 Bxb1 26.Rxb1 f5 [26...Rd8 27.h3 h5 28.cxb6 cxb6 29.Qc5+-] 27.cxb6 cxb6 28.Rxb6+ [28.d5! Ka8 29.Bb5+-] 28...axb6 29.Qxb6+ Ka8 30.d5 Rc8 31.Bxc8 Rxc8 32.d6 Qd7 33.Qa6+ Kb8 34.Qb6+ Ka8 35.Qa6+ Kb8 36.Qb6+ Ka8 37.Qa6+ Game drawn by repetition 1/2-1/2


You may also like: King Pawn (1.e4 e5) and Queen Pawn (1.d4 d5)
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2 comments:

  1. 5. f3!?, 16. c5/17...bxc5/18. Rab1 & 24. c4 are very enterprising ideas. Seems the computer was quite accepting of them too, from an approval point of view. An astonishing game.

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  2. Thanks Kevin. Desperation is the mother of invention! After Black castled queenside, White had to attack continually in that direction or get die on the kingside. Maybe next time I can do better!

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