Sunday, June 12, 2016

French Burn to Blackmar-Diemer

I was having fun driving through the opening. I went around a corner. Suddenly there was the Blackmar-Diemer Gambit on a side road. I swerved in that direction. My opponent was the chess engine Protej rated 2401. I had taken a break from my constant writing to play an unrated game vs a strong opponent.

I began my trip in a French Defence after 1.e4 e6. I had a higher winning percentage with 2.Nc3 than 2.d4. I figured a few games vs a 2401 would even things out. We transposed to the main line with 2...d5 3.d4 Nf6 4.Bg5. Then Black played the Burn Variation 4...dxe4. I thought, "Let's play 5.f3!?"

We both captured 5...exf3 6.Nxf3. That became a Blackmar-Diemer Gambit Euwe Variation. It was a three minute blitz game, so I kept throwing my pieces quickly onto safe active squares. Black castled queenside. I tried to beat him to the attack.

There was no time to calculate. I had to open lines and make threats. I worked up a winning attack with the Blackmar-Diemer Gambit. Unfortunately I wasn't up to the task of closing out the deal. Before I ran out of time, I gave a perpetual check.

This is a BDG Accepted section 2.6 in my Blackmar-Diemer Games 1 book.

Sawyer - Protej (2401), ICC 3 0 u Internet Chess Club, 03.06.2016 begins 1.e4 e6 2.Nc3 d5 3.d4 Nf6 4.Bg5 dxe4 5.f3 exf3 6.Nxf3 Be7 7.Bd3 b6 8.0-0 [8.Bxf6 Bxf6 9.Be4=; 8.Qe2 Bb7 9.0-0-0=] 8...Bb7 9.Kh1 [9.Bxf6 Bxf6 10.Be4 Bxe4 11.Nxe4=] 9...Nbd7 10.Qd2 h6 11.Bf4 g5 12.Be3 Bb4 13.a3 Bxc3 14.bxc3 Qe7 [14...Ne4=/+] 15.c4 0-0-0 16.c5 Ng4 17.Bg1 bxc5 [17...Kb8 18.cxb6=] 18.Rab1 c4 19.Bxc4 Nb6 20.Be2 Kb8 21.a4 Nxa4 22.Qa5 Nb6 23.Ba6 [This move was good, but more powerful was 23.c4! f5 24.Ra1 Nc8 25.Rfb1+-] 23...Be4 24.c4 [24.h3+/-] 24...Rde8 [24...Bxb1 25.Rxb1+/=] 25.c5 Bxb1 26.Rxb1 f5 [26...Rd8 27.h3 h5 28.cxb6 cxb6 29.Qc5+-] 27.cxb6 cxb6 28.Rxb6+ [28.d5! Ka8 29.Bb5+-] 28...axb6 29.Qxb6+ Ka8 30.d5 Rc8 31.Bxc8 Rxc8 32.d6 Qd7 33.Qa6+ Kb8 34.Qb6+ Ka8 35.Qa6+ Kb8 36.Qb6+ Ka8 37.Qa6+ Game drawn by repetition 1/2-1/2

You may also like: King Pawn (1.e4 e5) and Queen Pawn (1.d4 d5)
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  1. 5. f3!?, 16. c5/17...bxc5/18. Rab1 & 24. c4 are very enterprising ideas. Seems the computer was quite accepting of them too, from an approval point of view. An astonishing game.

  2. Thanks Kevin. Desperation is the mother of invention! After Black castled queenside, White had to attack continually in that direction or get die on the kingside. Maybe next time I can do better!


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