Thursday, July 28, 2016

BountyHunter BDG Huebsch 4.Nf3

In the Blackmar-Diemer Huebsch Gambit after 1,d4 Nf6 2.Nc3 d5 3.e4 Nxe4, White almost always captures the knight with 4.Nxe4. I noticed a curiosity years ago. When very high rated computers played this line as White, they often did not take on e4. Instead these chess engines developed a piece such as 4.Nf3, 4.Bd3 or 4.Bb5+!?

“BountyHunter” was usually some version of Rybka. Here it won a Blackmar-Diemer Huebsch Gambit against the very high rated unknown opponent with the handle “uncles”.

The moves 4.Nf3 Nxc3 5.bxc3 give White a few little advantages in exchange for the disadvantage of being a pawn down.
What are White’s advantages?
1. A strong pawn on d4.
2. A better control of e5.
3. A lead in development.
4. A rating over 3000!

This line is section 5.1 in my Blackmar-Diemer Games 2 book.

BountyHunter (3055) - uncles (2934), ICC 3 1 Internet Chess Club, 27.08.2007 begins 1.d4 Nf6 2.Nc3 d5 3.e4 Nxe4 4.Nf3 Nxc3 5.bxc3 Nc6 [5...e6 6.Be2 Bd6 7.0-0 0-0=/+; 5...g6 6.h4 Bg7 7.h5 c5=/+] 6.Bb5 e6 7.0-0 Bd6 8.c4 0-0 9.Re1 dxc4 10.Bxc4 h6 11.Bb2 Ne7 12.a4 Nd5 13.Ne5 Bb4 14.Re4 f6 15.Ng6 Re8 16.Qh5 c6 17.Bc1 Qc7? [17...f5! 18.Ne5 fxe4 19.Qf7+ Kh7 20.Qg6+ Kg8= with a draw by perpetual check] 18.Rg4 Bc3? [18...Bd6 19.Bxh6 Bxh2+ 20.Kh1+/-] 19.Rb1 f5 20.Rg3 Bxd4 21.Bxh6 b5? 22.Bxd5 cxd5 23.Ne5 Bxf2+ 24.Kxf2 Qxc2+ 25.Qe2 Qxe2+ 26.Kxe2 Re7 27.axb5 Rb7 28.Rbb3 Kh8 29.Rg6 f4 30.Bxf4 Rxb5 [30...Bd7 31.Nxd7 Rxd7 32.Rxe6+-] 31.Rbg3 Rb2+ 32.Kd1 Rab8 [Or 32...Rb1+ 33.Bc1+-] 33.Nf7+ Kg8 34.Rxg7+ Kf8 35.Bd6+ Ke8 36.Bxb8 Rb1+ 37.Kc2 Rxb8 38.Nd6+ Kd8 39.Rxa7 Rb7 40.Nxb7+ Kc7 41.Nd8+ Kb6 42.Ra8 Ba6 43.Rb3+ Bb5 44.Rb8+ Kc7 45.R3xb5 Kd6 46.R8b6+ Kc7 47.Nxe6+ Kd7 48.Rxd5+ Ke7 49.Nc5 Kf8 50.Rd7 Ke8 51.Rb8# 1-0


You may also like: King Pawn (1.e4 e5) and Queen Pawn (1.d4 d5)
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