Wednesday, February 1, 2017

Dutch Defence 2.e3 and 5.b3

Ray Haines defeated a Dutch Defence with his 2.e3 approach. Black was his longtime friend Lance Beloungie. The second moves after 1.d4 e6 that yield the highest ratings are 2.e4, 2.c4, 2.Nf3 or 2.g3. Moves like 2.e3, 2.Nc3 and 2.Bf4 avoid detailed theory and play for action later in the game. Ray Haines wrote the following (edited for space):

“My game with Lance was interesting. He played normal moves for this opening by moving Qh5. The problem was that he did not stop my king pawn from moving forward. He should have played Ne4. The game was equal most of the game. He offered a draw once the queens were off the board. If I agreed I would not be able to place in the event, so I did not agree. I was sure I could win his a-pawn and have a good chance of getting my pawns though. He also had to be careful my king did not move in on his kingside. I decided to fix his queenside pawns. Then I had control of c6. This lets me post my knight on a good square attacking his a-pawn. I won this game.”

Haines - Beloungie, Houlton Open (2), 07.01.2017 begins 1.d4 e6 2.e3 f5 3.Bd3 Nf6 4.Nf3 Be7 5.b3 0-0 6.Bb2 b6 7.Nbd2 Bb7 8.0-0 Qe8 [Another approach is to challenge the center with 8...c5= ] 9.Qe2 Qh5 [9...Ne4=] 10.c4 d6? [10...Nc6!? 11.e4 Nb4 12.exf5 Nxd3 13.Qxd3 Qxf5 14.Qxf5 exf5 15.d5 Rae8=] 11.e4! f4 12.e5 dxe5 13.dxe5 Ng4 14.Be4 Bxe4 15.Qxe4 Nd7 16.Qc6 Nc5 17.b4 Nd3 18.Qxe6+ Kh8 [18...Qf7 19.Qxg4+/=] 19.Qxe7 Nxb2 20.Rab1 [20.h3! Nh6 21.Qxc7+-] 20...Nd3 21.Rb3 Ndxe5 [21...Ngxe5 22.Qxc7=] 22.h3 Nxf3+ 23.Nxf3 Nf6 24.Rd3 [24.Qxc7+/-] 24...Qf7 25.Qxf7 Rxf7 26.Rfd1 Rff8 27.Rd4 Nh5 28.Rd7 c5 29.b5 [29.bxc5+/-] 29...Nf6 30.Rb7 Rfb8 31.Re7 Re8 32.Rde1 Kg8 33.Kf1 Kf8 34.Rxe8+ Rxe8 35.Rxe8+ Nxe8 36.Ke2 Nd6 37.Kd3 h6 [37...Ke7 38.Ne5 Ke6 39.Nc6 Nc8=] 38.Ne5 g5 39.Nc6 Kf7 40.Nxa7 Kf6 41.Nc6 Kf5 42.Ne7+ [42.a4! Kf6 (42...Nb7 43.Ne7+ Ke6 44.Nd5+-) 43.a5 bxa5 44.Nxa5+-] 42...Ke6 43.Nd5 Nc8 44.a4 h5 45.Nxb6?! [45.Nc3+-] 45...Nxb6 46.a5 Nd7 47.b6 Nb8 48.Ke4 [48.h4=] 48...Na6? [The losing move. Black can close off the kingside with 48...h4!=/+ and White cannot make progress. Black can gain a tempo anytime with Nb8-a6-b8 etc.] 49.h4 g4 50.Kxf4 Kf6 51.f3 gxf3 52.gxf3 Nb8 53.Ke4 Na6 54.f4 Ke6 55.f5+ Kf6 56.Kd5 Kxf5 57.Kc6 Nb4+ 58.Kc7 Ke6 59.b7 Na6+ 60.Kb6 Nb8 61.a6 1-0

You may also like: King Pawn (1.e4 e5) and Queen Pawn (1.d4 d5)
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