Monday, February 19, 2018

Blackmar-Diemer Gambit Nimzo

The Blackmar-Diemer Gambit can be avoided when Black plays Nimzo-Indian Defence moves. After 1.d4 Nf6 2.Nc3 e6 3.e4 Bb4, the pawn on e4 is under attack. White could protect the pawn with 4.Bd3 or pin the knight with 4.Bg5. Gary Zintgraff shows how the sharp continuation 4.e5! can lead to a quick White victory.

Zintgraff - BobSled, ICC 2000 begins 1.d4 Nf6 2.Nc3 e6 3.e4 Bb4 4.e5! Ne4 5.Qg4 Nxc3 6.Qxg7 Rf8 [6...Nd5+ 7.c3 Rf8 8.cxb4 Qe7 9.Bd2+/-] 7.a3 Ne4+ 8.axb4 Qh4 9.Nf3 Qxf2+ 10.Kd1 Nc6 11.Bh6 d5 12.Qxf8+ Kd7 13.Qxf7+ Ne7 [13...Kd8 14.Qg8+!+-] 14.Bf8 Qe3 [Black threatens 15...Nf2 mate, but White mates first!]
15.Qxe7+ [This works fine. Faster is 15.Bb5+! c6 16.Qxe7#] 15...Kc6 16.b5+ Kb6 17.Qc5+ Nxc5 18.Bxc5# 1-0

Sets: Chess Games 1.e4 Series and Chess Games 1.d4 Series
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